UConn Today – After announcing his $22.5 million commitment to UConn to foster innovation on Dec. 4, donor Peter Werth attended presentations by alumni, graduate, and undergraduate student innovators during the Entrepreneurial & Innovation Student Huddle held at the newly named Peter J. Werth Residence Tower, formerly Next Generation Connecticut Residence Hall.
The UConn Foundation has received a $22.5 million commitment from Peter J. Werth, ensuring a legacy of innovation and entrepreneurship for generations of students to come.
“Peter’s transformative and historic commitment cements his legacy as a most generous friend to UConn,” said Josh Newton, President and CEO, UConn Foundation. “As a steadfast UConn supporter for many years, Peter has previously given very generously to our athletic programs. We’re grateful that his generosity has expanded to include academics, especially into an area that supports the economy of our state: entrepreneurship and innovation. We hope he will inspire others to follow his lead.” Continue Reading
Study International – University business programs are some of the most popular courses of study in the world. And it’s no surprise: business leaders are at the forefront of society, ushering us into the modern world. They create ideas that revolutionise the way we live.
On Friday November 10, the Operations and Information Management (OPIM) department held a workshop on Blockchain. In his third workshop of the semester, adjunct professor Stephen Fitzgerald, a UConn alumnus and Management Information Systems (MIS) graduate, was faced with the difficult task of explaining the intricacies of Blockchain in a ninety minute time frame.
On Friday November 3, the Operations and Information Management (OPIM) team held one of its most successful workshops to date in the Gladstein Lab on Unity Virtual Reality (VR) Programming. The workshop, led by adjunct professor Stephen Fitzgerald, focused on acquainting people with Unity VR by “showing its historical progression, introducing students to the equipment, and teaching students how to stage a virtual reality space and make a virtual environment.”