Author: Taylor Begley


Understanding Splunk Analytics

The latest in a series of technology workshops being held by UConn’s Operations and Information Management (OPIM) Department focused on Splunk Analytics. The workshop took place in the Gladstein Lab on Friday, November 11th. Twenty students attended the workshop to learn more about real-time data analytics using the Splunk platform.

The majority of students in attendance were Management Information Systems (MIS) majors, with a few other majors within the School of Business. An accounting major at the workshop said that he was interested in gaining a better understanding of Splunk because he said it is imperative to being competitive in all aspects of the business world.

Professor Jon Moore, the organizer of the technology workshops, opened up with a brief discussion about why the department is conducting the workshops. He said it is a part of a new initiative called OPIM Innovate. The initiative focuses on creating innovation space, fostering research and providing workshops to students and faculty at the university.

Ryan O’Connor, an instructor in the OPIM Department, took over and gave a presentation about the different features and uses of Splunk Analytics, along with an interactive demonstration. O’Connor said that Splunk is used in most Information Technology  companies for troubleshooting. He said that it has other uses, such as for Big Data Analytics, Data Mining, and Data Security Intelligence. O’Connor called Splunk the “Google of querying data.” He said Splunk allows users to not have to be as specific when searching for data. “I like how versatile it is and how it allows for transparency in IT organizations,” Any student interested in taking Splunk Analytics classes online should email Ryan O’Connor at ryan.oconnor@uconn.edu.

The next workshop will be taking place on Friday, December 2nd with a focus on Internet of Things technology. Students interested in attending can register here to guarantee a spot in the workshop.


A Demonstration in 3D Printing

 

The Operations and Information Management (OPIM) Department held a 3D Printing Workshop on Friday, October 28th. This was the second in a series of technology workshops held by the department throughout the semester.

The 3D Printing workshop went into depth about the different technologies available in the OPIM Department Gladstein Lab. Students and faculty were able to preview these technologies at the MIS Welcome Party at the beginning of the semester. The workshop was designed for those who may be new to 3D Printing technolgy or experienced users who would like to learn more about the resources available to them in the OPIM Department.

During Friday’s workshop, The OPIM Department explained how 3D Printing technology works, what it is being used for, and how it was developed. Students in attendance were given a detailed presentation on the 3D printing technology, while observing the technology in action. The goal of the workshop was to inform interested students and faculty about these technologies and to demonstrate how they operate.

The workshop featured the Maker-Bot Replicator 2X and Maker-Bot Replicator Z18 systems. The Department demonstrated the printers by taking a photo of a pumpkin and printing it into a three-dimensional object.

In his presentation, Chris Buckridge (BUSN IT) explained some ways that 3D Printing is currently being utilized, such as radio prototyping, healthcare products, education, recreation and architecture.

There were over 20 students and faculty present at the workshop. Due to limited space, registration was available online prior to the workshop. All of the available spots were filled with additional walk-in attendees.

The next workshop will be about exploring real time data analytics using the Splunk platform. That workshop will be held on Friday, November 11th at 1 p.m. in the Gladstein Lab. Interested individuals can register here to guarantee a spot in the workshop.


Exploring Virtual Reality

The Operations and Information Management (OPIM) Department kicked off the first in a series of technology workshops that they will be holding throughout the semester. The first workshop was held on Friday October 14th, showcasing the department’s virtual reality (VR) technologies.

Earlier in the semester at the MIS Welcome Party, students and faculty were given a brief look at virtual reality and other technologies available in the OPIM Department. Each workshop will go into more depth regarding each piece of technology.

This workshop was designed for those who may be new to VR or experienced users who would like to learn more about the resources available to them in the OPIM Department. Professor Jon Moore said he wants to promote interest in these new technologies and to provide a way for those interested to learn more about them.

The department capped the workshop at 20 participants due to limited space in the Gladstein Lab, where the VR equipment is located. All of the spots were quickly filled via online registration prior to the workshop. Professor Moore was happy to see how enthusiastic people were to participate. Students in attendance said that they signed up for the workshop to learn more about the different VR systems, how they were developed, and what they are being used for.

The workshop featured three different kinds of VR systems, including Google Cardboard, Gear VR and the HTC Vive, a fully immersive system. The HTC Vive was the main attraction, with students lined up to try it out. The Vive featured a variety of experiences, for both entertainment and education.

One of the educationally focused games allowed users to virtually enter and interact with the human body. It taught users about the different parts of the body as they navigated through, interacting with different parts of the cell, DNA, proteins and more. Professor Moore said that one feature allowed users to see what diseases and infections look like on the inside, providing a more realistic learning experience.

One student, Sarah Burdick said that it was cool to visually see and interact with what she had learned in science classes. She said it made science seem much more interesting to learn.

The VR technology in the OPIM department is being used for recreation and experimental learning, Professor Moore said. Moore teaches a class at UConn called Gamification in Business, in which he hopes to utilize VR technology. He said that the department hopes to incorporate these technologies further into the curriculum in the near future. The department is actively looking into how businesses are using virtual reality technologies in order to prepare students to use these types of technologies in real-world situations.

The next workshop will be an introduction to 3D Printing on Friday, October 28th. Interested individuals can sign up here to reserve a spot.